There’s so many color options to keep you busy as you work your way through the game. There are a bunch of color options that cycle through vibrant to gritty (like 2006’s Gears of War kind of grit) The game even goes through the lengths in emulating the color spectrum of Game Boy, Virtual Boy, ZX Spectrum, and other odd and rare PC systems. When hooked up to your widescreen TV though, that works real well. You can cycle through different TV and tube settings that don’t really play well on the Switch, as they often eat up more screen real estate when playing in handheld mode. Retro City Rampage DX is not without a plethora of visual options. There’s probably a lot more that I’m missing, but Retro City Rampage DX looks and feels great still. There’s a new dynamic driving camera, new control options, missions have been streamlined as well as getting more checkpoints, and perhaps most importantly: there’s a bottom map screen. It’s been five years since I reviewed Retro City Rampage, and a lot’s changed. Retro City Rampage DX is an homage to 80s games, movies, and music that doesn’t rely purely on its parody to be funny and interesting, it also has solid gameplay and mechanics to back it all up. It doesn’t do anything new or different than its other console counterparts, but its portability and home console duality lend the game to be played literally everywhere – and this is a game you want to play everywhere you can. While the core game has been updated (hence “DX” in the title) and ported to many platforms already, it is still a standout title on the Switch. Vblank Entertainment’s Retro City Rampage DX is a example of an excellent indie game on the Switch. The Nintendo Switch is affectionately referred to as the “indie machine”.
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